Community report
Patoshi Summary (October 2026)
For five months Patoshi has kept building, without a pause. The product grew, and so did the community. Technology and the people around it moved forward together, and that is why the road ahead can be looked at with a steady confidence.
The community, in figures
These figures use the same accounting as the Patoshi Summary page and the public tokenomics. They describe holders, not a promise of future value. The $0.0005 and $0.001 boxes show how many people took part — not a money total.
Where things stand today
These figures are the life of the game so far: people who have played, hours spent, and quests already completed.
Where the community stands
- Patoshi spent these five months filling in the foundation of the project: a public record of who holds what, a working game, a quest system, applications, and a DAO that is talked through every day with the people who took part early.
- Today the grove counts 1,186 registered members and 457 token holders, 307 of them inside the DAO. Early participation stands at 287 people. The top 50 holders together carry 380,942,400 $PATOSHI — 63.5% of all tokens held by the community. Participation at $0.0005 covers 183 people and 432,400,000 $PATOSHI. Participation at $0.001 covers 158 people and 100,000,000 $PATOSHI. Across every holder the distributed total is 600,000,000 $PATOSHI.
- The full amount raised, and the wallet record behind it, has been set out for DAO members on their own page. That is the record the trust rests on. Anyone in that circle can open Solscan or Tronscan and check the wallets and the movements whenever they want.
- Half of what was raised will go to liquidity. The other half will go to marketing.
- The cost of development is being carried by management. The wallets are not being drawn on.
What anyone can check
- Patoshi keeps transparency and trust at the top of the project. On its own platforms, every user can see the record in the open.
- The full list of token holders.
- The distribution list of airdrop tokens earned for free from the game, from quests, and from the other systems.
- The wallet addresses that received the funds raised.
- The detail of how Patoshi has been built, published as it happened.
Listing, and the month of refunds and swaps
- Listing timing was settled in conversation with DAO members. What had been planned for September was moved, together, in the community's interest and aligned with the Total3 expectation.
- Members who preferred not to wait were offered a refund and swap window for one month. A small number of DAO members completed their refunds, and those positions were swapped inside the DAO. The window was offered to every DAO member, it was completed, and it renewed trust.
- Listing will take place on a DEX at $0.002. A detailed briefing will be shared shortly.
- Management has already published the full tokenomics and the distribution list to every user. Patoshi continues with a degree of transparency that is rare in this market, and the community's trust and support remain with the team.
How the product took shape
- Early participation was completed on Telegram. Once that phase closed, the website opened the whole process to every user in detail.
- Reaching more than 2,000 users and more than 300 token holders, Patoshi engaged a local team to build the brand identity and to write and release the Single and Adventure modes. That team finished the work and published the game.
- For one month, through the airdrop, the local team provided technical support on game errors and bugs. At the end of August the engagement ended and the paths separated.
- To take a larger step, Patoshi management agreed with a global agency covering software, social media and application development.
What the global agency has delivered
- The Android and iOS applications were written. Android is live. iOS is in review for release.
- The website was developed into a clearer experience for users.
- The social accounts were put to work more consistently.
- The games were raised in quality, up to the standard of the application.
- The DAO system was developed further.
- The quest system was rebuilt and switched back on.
- Technical support is given to every DAO member through the @patoshihelp Telegram account and info@patoshi.meme.
- Every game character was drawn from scratch, so players receive characters made for this game.
- Technical support through the refund and swap window let those operations close quickly.
Login and personal data
The website does not keep a private data store of its users. People log in with their Telegram account and see the points, tokens and other figures prepared for them. For security, personal data belonging to a user is not kept on record.
What is still being built
- Application versions.
- Multiplayer Penalty — a head-to-head mode tied to the revenue model and to the stake system.
- A Stake system that, together with listing, becomes the way into the DAO.
- Social media and technical-support operations.
People who join the stake system will be able to enter the DAO. In the multiplayer mode, playing head-to-head will also earn extra points and rewards.
Stake, multiplayer, and what stays free
- The stake system will be settled inside the DAO group and inside the group of the first 50 token holders. The detail will follow in the next summary and on the social accounts.
- Multiplayer Penalty goes live together with listing, and it will be presented to you then.
- The application, the games and the quest system are free, and they stay free. The aim is to grow the community.
Inside the app and the website
- Inside the application there are four places: DAO, Quests, Games and Profile. Profile is where each person sees their own detail.
- The DAO turns on with listing, tied to the stake system. Polls can be created, and the question-and-answer system can be used. Today only the Patoshi team opens polls. With listing, the word belongs to the DAO members.
- Quests are active. Complete them for free and earn points. After listing, those points convert to rewards on a monthly cycle, by rank. That distribution will be published in the open, the same way everything else has been.
- Games holds every title. Play for free — in the app, on the web, or on Telegram — and keep earning points.
Where the project goes from here
- The Patoshi community has been given an unusual degree of transparency, and for five months the technology has kept filling in the foundation. New game modes, new levels on the games already live, application work and the stake system are the next technical steps.
- With stake and the multiplayer mode tied to the revenue model, the ecosystem opens globally on listing day and aims at a much larger audience.
- Listing, strategy, development and the rest are discussed every day in the private DAO investor group and in the group of the first 50 token holders. Direction is set together.
- With listing, the word belongs to the DAO members. Through the app and the web portal they will be able to run their own project.
- Questions go to the technical-support account or to info@patoshi.meme. Technical support is given without a wait.
Respectfully, the Patoshi team.